September 14, 2024
Strengthen Game Strategies, Analyze Expert Opinions
Attendees:
(In-person) Coach Will, Coach Ben, Jason, Reina, Olivia, Wanying, Leon, Daniel, Larry
(Virtual) Brandon (Get well soon :)
Game Strategy
Today, we spent a lot of time brainstorm on our game strategy. Everyone shared their ideas, and everyone pitched in their feedbacks and questions. After the discussion, I feel everyone understand the game better, and our game strategy become stronger.
Steps of engineering design process for Robot Game:
1. Identify
a. Try building solutions for many individual mission models, we spent about 4-5 weeks. We created many attachment ideas and prototypes. Not all of them will survive.
b. We ranked the missions according to the levels of easy vs hard and high vs low points.
2. Design our strategy (today’s focus)
a. Goal: Decide which mission to do and which to skip, group the missions together into 3-5 robot launches, then order the pickups and drop-offs based on the Time + Distance tradoffs.
b. Each team member presented their ideas, and belows are feedbacks and questions to their ideas.
1. Brandon
a. Why start from the red side?
2. Leon
a. Didn’t we decide not to do the crab trap?
b. Should we re-arrange the order of attachments? If we do not do Pink (50 pts), we can swap Blue and Green to prioritize high point Green attachment.
c. A separate cart might not have the power to drag the boat.
d. Why did we do the shark?
3. Wanying
a. For the red attachment, after getting the plant, why do you need to go home first? Would it make sense to do that last?
b. For the green attachment, why do we need to go the left first and go all the way to the right?
c. For the yellow attachment, for the first thing to pick up, we can do it with the red attachment.
d. Overall time might exceed the game limit.
4. Daniel
a. Switch the sequence of the yellow attachment
5. Jason
a. For the green attachment, why do you go the ship wreck twice?
b. The separate cart will be launched by the robot?
6. Larry
a. None
c. Next steps
1. Did we need to make more attachments? The angular thing?
2. List all missions that each attachment should do. Should we assign the ownership of an attachment?
Larry, Daniel, Jason, Leon, Brandon would like to own an attachment.
3. What does ownership mean? You have the responsibility of the attachment. You are supposed to take care of it. If we have different ideas for a mission, how can we decide which attachment to use eventually?
4. Who should figure out the strategy? Brandon + Wanying
3. Create
4. Iterate
5. Communicate
Innovation Project
We sent our questionnaire to many seaweed farming experts last week. Today, we received responses from 9 of them. Super stocked.
First round of our Engineering Design Process (EDP)
1. Identify, checked.
2. Design, checked.
3. Build, checked.
4. Iterate, not relevant for the first round.
5. Communicate, checked
6. Expert opinion analysis (today)
Experts gave us many valuable feedbacks and suggestions. Wanying and Leon will send Thank You letters to experts. In the second round of our EDP, we will focus more on a couple of our ideas more based on experts' sugesstions and iterate on them.
Coach Will build a Lego Seaweed farm. It is so cool! We can make it prettier and we do our photogrammetry experiment on it!